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All the changes between LRB4 and LRB5. Read this to get a quicker view than comparing the two rulebooks. Continue Reading. The objective of this review is to compare the newest official Blood Bowl rules ( LRB 5) to its previous version (LRB 4) and rate it accordingly. The LRB process reached LRB5, and then the Blood Bowl Rules Committee ( BBRC) was disbanded with the publication of the CRP. When BB16 (the current.

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Users browsing this forum: Mon Dec 31, 8: Khemri LRB 5 Help. Sat Aug 01, 1: Hi guys, Just started a Khemri team in my league. Now, I’ve got a bit of a dilemna on my Thro-Ra.

I picked him up for the 2nd game, and he got 2 touchdowns. The trouble comes from his skill up, i rolled a 12! Now if it was anything else, I lgb5 hesitate to take the strength Is it better to take the strength or the agility in this case?

A strength 4 Thro-Ra is very flexible in that he can blitz, he’s harder to take down when carrying the ball, eventually he can get break tackle as well for dodging.

However, the agi of course means he’s more reliable picking up the ball, bowk dodge easier for bloof, and of course in the last ditch attempt that I need to throw the ball, he’s a little better as well.

I’m thinking the strength may be more flexible at this stage, but I’d like some oppinions. My other skill up is on a regular Boal stealing the MVP for the 2nd time in a row. He managed to roll double 4’s, so I’m thinking what is a good double skill for him. I don’t want to take Sneaky Git So there’s little point in making a player specifically for that.

I guess my candidates for the skill are Guard, Diving Tackle, maybe Sidestep. Nothing else seems to stand out.

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Anyway, throw me some ideas As for the actual team, it looks like this. Sat Aug 01, 2: If you rolled a 12, then you cannot take AG. I would take the strength up for sure on this player. Next skill-up is Block. One of the key things with Khemri is to not lose the ball once you have it.

ST4 with Block will do that. Then hope for doubles to get Dodge, and you’re laughing. For the Skeleton, get Guard.

The Mummies cause lots of turnovers, so you want as much guard as possible around them so that you can get 3-dice blocks as much bolw possible. Blitz-Ra first skill-up, Guard. Mummies, Guard, unless they roll doubles then they get the obvious Block.


Once you have enough Guard, then future Skelly doubles could be Diving Tackle.

I hadn’t though of that, but I think that could work well. Huh, I was under the impression you could get anything on the table below what you rolled. But upon reading, I guess you can’t do that. So that settles that debate fairly fast. That would be awesome. I have a real dilemma similar to the one you bring up. Played my last preseason game with Orcs, and I have to pick a pair of improvements on Blitzers before I submit.

Wonder of horrors, I rolled an 11 on one and a 12 on the other. Through blwl window, two-by-three. He peers through snake eyes. What is Nuffle’s lawn? Inches, squares, and tackle zones: Reddened blades of grass.

What is Nuffle’s tree? Risk its trunk, space the branches. Touchdowns are its fruit. Sat Aug 01, 5: The main advantage that ST4 gives you on a Thro-Ra is that he is much better defended when you are holding the ball he does not need Guard assists in a cage, and can cage more loosely against some opponents. A second advantage is that he can Blitz his way through defensive lines all by himself, without requiring an assist, meaning that you have an extra man for the next cage a big advantage.

A third advantage is that he becomes an extra Blitzer on defense.

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Not to be sniffed at. Sat Aug 01, 7: Sun Aug 23, 5: Mummies last game didn’t do any better than a knock out In fact, the 2 casualties I got were due to High Elves tripping on their own feet. Blitz-Ra is only a normal skill, and I’m thinking Tackle. Our league is split up into 2 parts with odd number of players, so every week the bye players play each other.

So that’s 3 elf teams that will surely have dodge and probably block by now as well. My other thought is Mighty Blow to help out the Mummies in getting guys off the lrv5. I do try to block a lot with my Blitz-Ra’s of course, but it doesn’t help me out if the Elf teams are running blodgers by now. The Thro-Ra has got I forgot to roll his skill up while bkood the game.

Just wondering what peoples thoughts are on if I roll something else. Doubles I’m thining Sidestep or Dodge. Dodge could be useful, as it makes him that much harder to take down if they don’t have tackle.


Guard I think would be interesting if I had another decent Thro-Ra to run with, but I don’t think it’s that useful at this stage. As for stat increases, what would you take? There aren’t many strength 4 players that can manage to bust into a cage, so I feel strength 4 is sufficient as a ball carrier especially once I get more guarders. AG of course makes it easier to pick up the ball, but makes Mummies start looking like cheap players.

MA helps him move, but generally it’s the other players in the cage holding him back. It does however help on defense when I need to be mobile. I don’t intend for him to be on the floor, so it feels like I’m taking an upgrade that I don’t intend to use. Odds are, this is all irrelevant and I’ll roll a regular skill anyway! But I would like to know other people’s thoughts.

Sun Aug 23, 6: Dodge would be the doubles choice for me. I have a blodging Thro-ra and he’s a pretty satisfying piece, aside from the occasional difficulty retrieving dead balls. Nowhere near as satisfying as he would be with 4 Strength, though. I have one with Mighty Blow and Tackle is my next choice, barring a stat increase.

Mon Aug 24, 8: I think you should take it if you can get it but you probably didn’t since you’d remember rolling that! Mon Aug 24, 9: For the throra I’d consider try making him into a blitzer. He’s pretty fast and STR 4 obviously makes him a great hitter. Then frenzy or tackle. Mix in some guard and you can shut down every team, if they can’t get 2 dice anywhere they’re not going to get through! You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum.

Page 1 of 1. I don’t see the dilemma. Later on he’ll double as S4 ballcarry and defensive blocker. Wouldn’t even take a 2nd thro-ra if it didnt have AV7 meaning he’ll be leaving the pitch first half almost every game you play. Other Minis For Sale!!!! Design by Mighty Gorgon.